About the study programme
Game Development is a modern study programme that responds to the needs of the dynamically growing game industry. It emphasizes project-based teamwork and portfolio building, combining programming, design, graphics, and sound with elements of production and testing.
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You will learn to
- create a game from concept to a working prototype
- design gameplay and mechanics
- work with modern game engines
- test prototypes, draw conclusions, and improve the game
- design player experience with the target audience in mind
- build game narrative and atmosphere, and understand the basics of graphics and sound
- create project documentation
- collaborate in a team, communicate effectively, and work with feedback
- prepare game presentations and build a portfolio
- use tools and technologies, including VR
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You will be able to work
- in start-ups, scale-ups, and indie studios
- in large game studios as well as IT and new technology companies
- in publishing, distribution, and promotional companies within the game industry
- in marketing and advertising (including gamification projects and advergames)
- in education and training (educational games, simulations)
- in cultural institutions and creative industries (interactive projects)
- in your own company or as a freelancer
Earnings in the industry
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Game Designer
15 129 PLN gross per month -
Unity Developer
13 573 PLN gross per month -
Modeling and Texturing Specialist
13 189 PLN gross per month
Source:
- salaryexpert.com |
- jooble.org
At CDV, you design your own curriculum
See the choices made by former students in this degree course.
Remember that these are just examples. Your choices may be quite different, and the list of elective modules available in the following academic year may also be different. Every year, the choice of additional modules is slightly different - we modify it based on changing market trends and labour market needs.
Selected modules
Game Design
Level Design
Storytelling
Film and literary narratives in games
UX and UI in games
Sound in games
By choosing similar modules for yourself, you will learn:
- design gameplay, levels, and mechanics for a chosen game genre
- create plot, narrative, and player experience (storytelling)
- design dialogues and narrative elements in games
- design UX and UI in games
- use sound as a tool to build emotion and immersion
- prepare a portfolio of projects
In the future you will be able to work as:
- Game Designer
- Level Designer
- Narrative Designer
- Game UX/UI Designer
- Game Tester / QA Tester
Earnings in the industry
- Game Designer: 15 129 PLN gross per month
- Level Designer: 13 594 PLN gross per month
- Game Tester / QA Tester: 10 313 PLN gross per month
Selected modules
Game Engines – Unreal Engine
Game Engines – Unity
Programming in C++
By choosing similar modules for yourself, you will learn:
- program, optimize code, and solve problems
- develop games in the Unity engine using C#
- develop games in Unreal Engine using C++ and the Blueprint system
- analyze programming and design solutions
- prepare a project portfolio
In the future you will be able to work as:
- Game Mechanics Programmer
- Gameplay Programmer
- Tools Programmer
- Physics Programmer
Earnings in the industry
- C# Programmer: 15 928 PLN gross per month
- Unity Developer: 13 573 PLN gross per month
- C++ Programmer: 16 636 PLN gross per month
Selected modules
Concept Art
Game Art – Props / Game Assets
Game Art – Environment Art
3D Graphics – 3ds Max and Maya
3D Graphics – Blender
Character Creation in ZBrush
By choosing similar modules for yourself, you will learn:
- use specialized software to create 2D and 3D art
- create 3D models and textures and prepare assets for use in games
- design and create game environments and integrate them into the chosen engine
- design spaces with project requirements, aesthetics, and optimization in mind
- build a project portfolio
In the future you will be able to work as:
- 2D and 3D Artist
- Technical Artist
- UI Specialist / UI Artist
- 3D Modeling and Texturing Specialist
Earnings in the industry
- 2D and 3D Artist: 6 740 PLN gross per month
- UI Specialist / UI Artist: 10 240 PLN gross per month
- 3D Modeling and Texturing Specialist: 13 189 PLN gross per month
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Introduction to studying
- semester 1
- 23 hours
This is a block of classes and activities is designed to help you adapt easily to your new environment. You will learn everything you need to know about studying from the very start. You’ll discover how university works, learn to read the syllabus, remember all the places in the university building.
You’ll break the ice with your new classmates, and do your first team project as a warm-up. Colloquium, ECTS, seminar, Rector’s Office, Student Affairs Office – these words will become part of your vocabulary. As part of the e-learning course, you will gain knowledge about how the library operates and the basic health and safety (OHS) requirements.
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Tutoring
- semester 2
- 20 hours
During your first year of study, you will participate in Tutoring classes. You will have a suport of a Tutor, i.e. a university guide. His task will be to help you in your development – professional, scientific, personal and social.
Under his supervision, you will start working on yourself – from defining your own needs and values that are important to you, through setting goals, to watching over their implementation.
Thanks to this process, you will build independence in making decisions, gain efficiency in actions and strengthen responsibility for your development. During group and individual tutoring classes, you will get to know yourself better, focus on developing your strengths through specific activities and plan an individual learning path. This work will be profitable in the following years.
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Humanities module
- semester 1
- 50 hours
This module will genuinely raise the quality of your project work. You’ll learn to analyze more effectively, make better decisions, and communicate more successfully within a team. By combining humanities perspectives with business practice, you’ll understand why people behave the way they do—and how to use that knowledge in everyday work.
You’ll develop the skills employers expect today: logical thinking, argumentation, the ability to view problems from different perspectives, and to recognize ethical dilemmas. This will prepare you to work in environments where agility, responsibility, and effective action in complex situations matter.
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Study programme modules
- semester 1-6
- 805 hours
In other words, „must have” modules. It is a set of compulsory classes in which every student of a given study programme participates. Arranged in cooperation with business, based on the latest standards and market trends.
In this study programme, these include, among others:
- Game Media
- Narrative and Storytelling in Games
- Game Design
- Game Programming
- Game Audio
In other words, „must have” modules. It is a set of compulsory classes in which every student of a given study programme participates. Arranged in cooperation with business, based on the latest standards and market trends.
In this study programme, these are:
- Game Media
- Game Art
- Game Design and Programming
- Narrative and Storytelling in Games
- Game Audio
- Communication and Marketing in Interactive Media
- Game Programming
- Game Design
- Game Animation
- Game Design Studio
- Introduction to Mobile and Online Games
- AR/VR Experience Design
- Game Production Workshop
- Proseminar
- Seminar
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Modules to choose
- semester 2-6
- 500 hours
In other words, „wanna have” modules . It is a package of modules that you choose yourself – according to your needs and interests. You do that from your first year of university. Individually, you decide on as many as 10 modules.
Students of this study programme have previously chosen:
- Game as a Product
- Concept Art
- UX and UI in Games
- Game Engines – Unreal Engine
- Game Engines – Unity
- 3D Graphics – Blender
- 3D Graphics – 3ds Max and Maya
- Sound in Games
Which gives a total of several hundred didactic hours to explore your knowledge in the areas that interest you. You choose from dozens of options- both directly related to your study programme, as well as in non-study programme disciplines. Your choice will determine in which direction you will ultimately develop.
Remember: each academic year the list of available modules is slightly different. We modify it for our students, responding to the popularity of the subjects they choose and changing market trends.
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Competences of the future
In addition to developing important professional skills related to the study course and industry, our training model places great emphasis on acquiring the competences of the future – key to professional success in a dynamically changing labour market.
Thanks to the engaging and very practical form of the courses, based on the search for solutions and the implementation of ideas, you will train such skills as critical thinking, creativity, innovation, effective teamwork, communication and adaptability on a daily basis. As a result, you will enter the labour market not only with a solid factual preparation, but also with a set of skills valued by employers, which will provide you with a secure start in your career and open the door to many professional opportunities.
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Predisposition tests
- semester 2 and 4
- 2 individual tests
Even if you still don’t know exactly what you want to do in the future, start your studies at Collegium Da Vinci in any study programme and this knowledge will come to you by itself. When you start your first year at our university, you will pass tests that will show you your natural predispositions and strengths.
In the Clifton StrengthsFinder® study, also known as the Gallup Test, you will find out what your innate talents are, what your individual potential is and in which areas you have a chance to achieve above-average results.
On the other side, the Insightful Profiler™ test will examine your development potential, check what motivates you and what discourages you from acting. It will indicate the features that distinguish you from others and define your natural roles in the team.
At the next stage of your studies, before starting your internship, you will complete the Insightful Profiler™ career aptitude test. The results will be discussed with you individually by a qualified professional, helping you turn the insights into concrete decisions: your development path, preferred roles in teamwork, and the choice of internships tailored to your strengths.
Equipped with such knowledge, you will be able to make more conscious choices on your educational and professional path.
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Internships
- semester 2-6
- 960 hours
An essential part of the educational experience of every male and female student at our university. You will be assisted in gaining them by the university’s Career Office, which will facilitate your contact with companies cooperating with the university.
You will learn the ins and outs of the industry and the realities of the market. You will apply the knowledge you gained during your studies, verify your skills and establish valuable professional contacts. You’ll gain experience working on real-life projects and observing more experienced professionals in action. This will help you become more confident in the working environment and take your first steps on your professional path more confidently.
Study practically the best
Listen to what those who create Collegium Da Vinci have to say about it.
Considering if this the study programme is for you?
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You may say „yes” if you think the following description fits you:
- you are passionate about games and want to understand how they’re made (mechanics, worlds, stories)
- you are interested in at least one area of game development: design, technology, art, narrative, or sound
- you are curious, enjoy analyzing what works, and like testing your own ideas
- you like working in a team and value communication and exchanging ideas
- you are open to learning new tools and developing step by step
- you are not discouraged by revisions and iteration—you know how to use feedback
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Our current students were previously interested in:
- IT / Informatics
- Programming & Software Development
- Math-Physics
- Game Design & Game Art
- Computer Graphics / 3D Modeling
- Animation & Visual Effects
- English / Linguistics (especially technical & creative English)
- Media, Film & Digital Storytelling
- Humanistic Profile (narrative design, storytelling)
- Psychology (player behavior, UX, game mechanics)
- Physics (game engines, simulations)
- Electronics / Robotics
- Polytechnic / Technical Studies
- Multimedia & Interactive Media
- Esports & Game Communities
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Check how the university supports foreign students
Read more
Check our study programmes in English
Student projects
Gallery of Game Development student projects
Meet the lecturers of the study programme
Explore CDV's art and design-filled infrastructure
How much does it cost to study this programme
Fees and tuition
Take advantage of the special offer and reduce your tuition fees
Temporary special offer until April 28th
All you need to do is to create your admission account, send your application for verification and submit your high school certificate to us by April 28th (if you get your high school certificate this year - submit it by July 14th).
Registration fee
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one-time payment
85 PLN 0 PLN
Tuition fees
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Payable in 12 installments
12 x 320 EUR 12 x 305 EUR -
Payable in 2 installments
2 x 1 920 EUR 2 x 1 830 EUR -
Payable in 1 installment
1 x 3 840 EUR 1 x 3 660 EUR
Discounts for alumni
Registration fee
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one-time payment
0 PLN
Tuition fee
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exemption from one of the 12 installments
- 305 EUR
Book a spot for the admission interview
Are you wondering whether you should sign up for your studies now? What if we told you that the Game Development programme is extremely popular?
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Create a candidate account, apply for your dream programme, and secure your spot for the admissions interview!
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You have until 14 July to submit your secondary school leaving certificate and English B2 certificate. In the meantime, you can focus on preparing for the interview rather than dealing with paperwork.
Simple, right? And it pays off, too. If you apply by 28 April, you won’t pay the application fee and you can take advantage of a tuition discount.
Don’t wait—reserve your place today.
How to enroll in studies
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Create your personal account here rekrutacja.cdv.pl.
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Fill in the application form in English (with Latin letters as in your passport), then choose the course and a payment mode.
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Check out the current special offers first!
You can pay the registration fee in your personal account using the PayU service.
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To study at Collegium Da Vinci in English language, you must confirm your knowledge of English at a level not lower than B2. You can confirm your language proficiency with:
- a certificate included in the official list — link to the list,
- a certificate of completion of a preparatory course for admission to a university lasting at least 9 months,
- a university degree with English as the language of instruction.
Even if you have not yet received your certificate, you can start the application process today. Please inform the coordinator and you will receive additional instructions.
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After registering and filling in all your details, you will be able to sign the documents online in a secure manner. Once your documents are signed, you will receive the agreement in pdf format to your email address.
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The interview with a digital presentation will take place either at the Collegium Da Vinci building or online on 21-24 July 2026 from 9:00 a.m. to 7:00 p.m. (you will receive an invitation to the interview with the specified date and time by email on 17th July). Interviews with applicants outside Poland will be conducted online.
Download the file with step-by-step instructions and interview details.
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Once you have your education document in hand, scan and attach the scans to your personal account.
If you are residing in Poland, you must bring or mail the hard copies of all documents to complete the admission procedure.
Find the details here.
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As soon as you fulfil all the above conditions, your status as an applicant will change to “accepted”.
This means that you are accepted to the university and on October 1st you will become a student of the Collegium Da Vinci.
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Please check the detailed information on the admission process.
The provided information is of a general character. More detailed information can be found here: ADMISSION PROCESS.
Check important documents
Have questions? Feel free to contact us!
Adress
Opening hours:
Contact
Joanna Jessa
International Student Coordinator
Bartosz Mazurkiewicz PhD
LecturerAbout Me
For over a decade, I’ve worked with people—teaching, leading projects, advising, and sometimes simply listening. For many years, I was a lecturer at the Poznań University of Economics. I currently head the Game Development program at Collegium Da Vinci, where I combine theory with practice and help students create their own games—from initial concept to finished project.
I also bring several years of experience from a marketing agency, where I was responsible for communication strategies and leading creative teams. This background has taught me how to turn ideas into action and manage complex challenges using simple, effective tools.
I feel most at home where people, ideas, and action come together. I enjoy conversations, digging deeper, organizing thoughts, and motivating others. In my classes, I focus on partnership, authenticity, and trust—without unnecessary pretension, but with respect for every person and their individual process.
What Interests Me
Outside of work, I play games of all kinds—from indie titles to classics—read science fiction, and keep up with new technologies. Sometimes I build LEGO; other times I take things apart to understand how they work—only to put them back together, better than before.
Michu Szczepański
LecturerAbout Me
If this were a video game, I’d be easy mode. I’m all about a good vibe, equality, and clear communication—more into discussion, feedback, and a partner-style exchange of ideas than the classic “teacher knows best” model of education. I don’t have any superpowers or extraordinary talents, but I’ve done a lot of things in life connected to film, games, and marketing.
I’m a graduate of the Lubusz School of Television and Film (screenwriting and directing), the Kraków Film School (film directing), WSNHiD (BA in Cultural Studies), Adam Mickiewicz University (MA in Film Studies), and Collegium Da Vinci (postgraduate studies in film production), as well as many other trainings, courses, competitions, and initiatives related to cinema, theatre, video games, marketing, philosophy, psychology, and culture.
Professionally, I’ve been a grocery store manager, a cook, a hotel manager, a call center employee, and even a club bouncer. I also worked as a cameraman and reporter with several regional TV stations. Over the last decade, though, I’ve mostly been organizing courses, editing video and audio, working as a tech consultant, and doing videography.
I’ve contributed to TV and online commercials and to social and regional projects. I’ve taken part in producing narrative films, music videos, and documentary reports—though I’ve also done my share of fairground coverage and weddings. I consider it all simply fun and formative.
I’ve also edited and prepared for sale hundreds of hours of courses and podcasts for external marketing and training agencies. I don’t even know when it all piled up—though I do know what to add and how to make it better. That kind of thing.
I guess you could say I’m an enthusiast, and my goal is to “sell” that enthusiasm to anyone who might be interested. That’s why I started teaching at CDV—just like that.
What Interests Me
Always: culture, other people, and stories. I believe everything is contained in those three elements. The format doesn’t matter—what matters is the story and the context.
I’m a film buff, an avid gamer, and a fan of new media. I love YouTube, TikTok, and all animals. Exhibitions, concerts, festivals, and culinary events are the places you’ll find me just chilling and having a great time. I used to be a cook, and I still love kitchen adventures—especially with a podcast on, or an episode of a series/anime playing in the background.
I’m also into poetry slams, fashion, and a ton of music—from Polish rap (“Żywy Trzmiel, take me away on the insect wings of your flow”) to heavy metal bands whose names I can’t read because they use that impossible font. For over 10 years, I’ve been collecting physical copies of films and games. Honestly, one day I might die buried under discs. It’s a real risk.
I love weirdness in the broadest sense, pushing boundaries, Cronenberg, Scooby-Doo, Spider-Man, found footage, wuxia, horror, soulslikes, Godzilla, Devil May Cry, Supernatural, all animation, walking simulators, glitch aesthetics, inclusivity, breaking down distance between people, and pasta in every form. And singing like nobody’s listening. If someone is listening… well, then I don’t know. Something terrible.
Przemysław Matejko
LecturerAbout me
I’m curious about
He is passionate about everything related to 3D graphics. He is a collector of films and literature related to film production and special effects creation.
Outside of science, he is interested in theoretical physics, philosophy and religious studies.
Maciej Stróżniak
LecturerAbout me
I am a sound designer, composer, as well as a lecturer specializing in creating music and soundtracks for video games. In addition to co-creating commercial projects, I also compose and produce my own music.
I’m Courious about
Music, composition, guitar, sound design, studio sound production, programming, video games, board games
Zhiyuan Lin (Julian Lin)
LecturerAbout Me
Nǐ hǎo (Hello)! My name is Julian Lin, and I am from China. I hold a master’s degree in Design and specialize primarily in 3D modeling. I have also worked as a Chinese language teacher, conducting classes in Polish.
What Inspires Me
I have always been interested in creating computer and mobile games designed to support language learning—making education more engaging and enjoyable. I speak Chinese, Korean, and Japanese. I studied in Korea and traveled across Japan. I am eager to share my experiences and insights about Asian culture with you.
Damian Klabuhn
LecturerAbout me
Graduate of game design at Collegium Da Vinci. In the game development industry since 2019. Gained experience with VR at Gamedust, mobile games at Ten Square Games, and premium indie games for PC and consoles at Play2Chill. Currently, lead game designer and co-lead of a major project. Lecturer since early 2023.
I’m curious about
He pursues his greatest interest professionally. He treats game design as a discipline that needs to be practiced and developed all the time. Loves RPG games, those on computer as well as on paper. Outside of games, a fan of snowboarding, automobiles, warm countries and ramen.
Dawid Matuszewski
LecturerAbout me
I create games, manage teams, and lead the business layer of projects. Mostly I create: mobile games and indie games, but not only.
I have been associated with our university since 2018, and despite the passage of time, I do not lack energy for activities.
I’m curious about
In addition to game development itself and analyzing mechanics, I am also interested in relationships and development phenomena – so I am always up to date on what best mobilizes students to action and what approach to learning to use.
I enjoy organizing all sorts of events, so that every year we organize our original gamejam – MageJam, game tournaments, industry meetings and training/workshops.
We will meet at…
In addition to the subjects of game development and programming, we will meet at the Game Wizards study circle and on our discord servers. I am open to all contacts, also you are cordially invited.
Jarosław Kowalczyk
LecturerAbout me
The dean’s representative for Game and Interactive Media Design at Collegium Da Vinci and lecturer at the Communication Design department at the School of Form in Poznań. Artistic director with many years of experience in the computer games industry in the United States. He worked, among others on the world’s hit games: Medal of Honor and Call of Duty. His experience and interests cover a wide range of game production, in particular: graphic art for games, organization of teamwork and production systems. He lectured and led the Game Art and Design department at the Art Institute in Los Angeles. His best students currently work in the most renowned computer game companies such as Bilzzard, Infinity Ward, Treyarch, Electronic Arts and CD Project Red.
I am curious
I am fascinated by human nature – everything that determines our ups and downs. This knowledge is also useful when designing games and UX, or player’s experience. My real passion is conceptual painting for games (concept art).
Krzysztof Maliński
LecturerAbout me
Graduate of Collegium Da Vinci with over 6 years of experience in programming. Today, a game developer who started his career in mobile applications and websites. On a daily basis, he is Team Leader and Lead Unity Developer at Play2Chill S.A. His track record includes many private and commercial projects for personal computers or the Nintendo Switch console. The biggest projects he has participated in are: “Motorcycle Mechanic Simulator 2021” and “Aztecs: The Last Sun” or “Pocket Pool.”
I’m curious about
I am passionate about games and music. In addition to programming, I develop passions related to music. I compose music for games and implement it in engines. After hours, I am attending a master’s degree in “Composition and Orchestration for Video Games” at the University of Chichester in England.
Michał Janowski PhD
LecturerAbout Me
Doktor inżynier, entuzjasta Motion Capture oraz analizy ruchu człowieka
I’m Curious about
Technological changes and challenges in the broadly understood digital world, especially in 3D graphics
Joanna Pigulak PhD
LecturerAbout Me
A video game researcher, co-founder and head of the Game Studies programme at Adam Mickiewicz University in Poznań, and author of Game into Film: On the Relationship Between Film and Video Games (Kraków, 2022). My work focuses on digital game narratives, user immersion, gameplay accessibility, and inclusive game design. I carried out a research project funded by the National Science Centre (Poland) on game accessibility options for players with hearing impairments. I also popularize knowledge about games and support game culture initiatives. In this capacity, I have collaborated, among others, with Estrada Poznańska (ANIMATOR Festival), the Enigma Cipher Center, and the National Centre for Culture.
What Interests Me
French cinema, gardening, fitness
Marcin Pigulak PhD
LecturerAbout Me
I hold a PhD in Humanities in the field of Art Studies. I am a historian, film scholar, and researcher of digital games, and an assistant professor at the Institute of Film, Media and Audiovisual Arts at Adam Mickiewicz University in Poznań. My research interests include the history of film and digital games; audiovisual and digital manifestations of historical culture; philosophies of history in cinema; historical themes in video games; and the ways discourse on collective memory is constructed.
An important part of my professional activity is also devoted to media education and knowledge dissemination. As an author of educational materials and a scientific consultant, I have collaborated, among others, with Galapagos Films, the Education Team of the Multikino and Cinema 3D cinema networks, the National Film Archive – Audiovisual Institute (FINA), Ferment Kolektiv, the Film w Szkole portal, the Film Educators Team (ZEF), the community cinema network “Kino za Rogiem”, and 11 bit studios (the “Games in Education” programme).
What Interests Me
Exploring Japanese digital games, Central and Eastern European cinema, science fiction literature (in every form possible), and Korean cuisine.
Kinga Malińska
LecturerAbout Me
I am a graduate of Collegium Da Vinci. For the past three years, I have been developing my skills as a 3D artist on computer, mobile, and console game projects. I took part twice in the “Turniej Trójgamiczny” initiative, where I worked as a mentor, teaching the basics of 3D modeling in Blender and how to organize art production workflows in game projects.
I mainly focus on environment art (Environment Artist), creating environment assets using tools such as Blender, Photoshop, and Substance 3D Painter. I have experience producing graphics for mobile devices, Nintendo Switch, and PC. I currently work at Play 2 Chill on the project “Aztecs: The Last Sun.”
What Interests Me
Video games and new developments in 3D graphics, especially optimization.
Krystian Siwczuk
LecturerAbout Me
He graduated from the Fine Arts High School in Bydgoszcz and completed a degree in Animation at the University of the Arts in Poznań. For several years, he has collaborated with Poznań-based artists, supporting their work by creating promotional video content. He produces music videos for the Big Band of the Ignacy Jan Paderewski Academy of Music in Poznań. For the past three years, he has also co-created the Poznań-based collective Archipelag, which qualified in 2021 for MY NAME IS POZNAN, a competition organized by the City of Poznań.
What Interests Me
The audiovisual space in its broadest sense and combining film media with music. I’m interested in film editing and its role in post-production. I love the Polish School of Posters and closely observe the influence of mass media on reality.
Krzysztof Kubicki
LecturerAbout Me
An editor in public media, a writer of scenarios for tabletop role-playing games (TTRPGs), a podcaster, a culture researcher, a script doctor, and an interpreter. Throughout his career, he has explored many different fields in search of the one that fits him best—and it turned out to be creative work. From military training scenarios to stories inspired by the world of H.P. Lovecraft, he creates and supports a wide range of projects that combine imagination, narrative, and practical execution.
What Interests Me
A lover of games in all forms, films, and culture broadly connected to horror. In his free time, you might find him among ruins, in caves, or on mountain trails.
Piotr Koźniewski
LecturerAbout Me
By training, I’m a chemist who channels a hereditary, chronic creativity—and a tendency to search for more optimal, more spatial solutions—into the fields of Augmented and Virtual Reality.
Since 2010, I’ve been developing 3D educational and utility applications, creating new interaction models for devices and immersive 3D environments—especially (though not exclusively) for mobile and AR experiences. I sometimes call myself a visionary and a dreamer.
In my day-to-day work with teams of developers and artists, I focus on usability in advanced virtual technologies as well as on ideas for applying them—benefits, opportunities, and new horizons.
I’m a VR designer and implementer. I’ve built applications for virtually every VR platform—from smartphone VR in cardboard headsets, through exploratory educational apps for Oculus Go, to advanced PCVR product-catalog configurators for the furniture and interior design industry.
I have also created concepts for telling stories about space, function, and history—implemented via WebVR—for brands including Daimler, VW, Enea, and the Polish Parliament (Sejm RP).
I served as executive producer on two advanced game projects for Oculus Quest 2.
Currently, I run my own VR lab, VRysunek, where I teach spatial drawing in VR using Gravity Sketch at the University of the Arts in Poznań, the largest painting faculty in Poland.
At CDV, I teach how to look at VR as a field of art, technology, and creativity—through its components, mechanics, and experiences.
What Interests Me
I’m currently fascinated by the growing field of spatial computing, natural user interfaces, and autostereoscopy.
Piotr Maciantowicz
LecturerAbout Me
A graduate of Philosophy at Adam Mickiewicz University in Poznań. A film scholar, animator, and educator by passion. Music promoter, programmer, speaker, host/MC, DJ, cultural events producer, father, cultural animator, and gamer. He collaborates with film festivals such as Animator and Ale Kino! He has served as a juror at film festivals in Gdynia and Coimbra. Creator of the podcast Kulturalnie o Grach, where he explores game culture from many different angles. Curator of the Animation–Interaction–Video Games section at the Animator International Festival of Animated Films. Marketing specialist at CDV.
What Interests Me
The world—in all kinds of contexts. Especially culture in the broadest sense and its impact on society, from high culture to pop culture (with a clear preference for the latter). History and international politics. And in my free time—games, games, and more games. Certified nerd.
Witold Studencki
LecturerAbout Me
He has been involved in game development for many years. He started while studying computer science at the Faculty of Applied Mathematics at the Silesian University of Technology, using every project opportunity to build his own games—from simple tower defense titles to more complex experiments with physics and gravity.
Today, he works as a Lead Unreal Engine Developer at Play2Chill and has contributed to commercial projects such as Permafrost and Nobody Wants to Die. He also brings this experience into his teaching at Collegium Da Vinci, where he runs classes with a hands-on, practical game dev approach—encouraging students to build their own projects and get to know the realities of working in the industry.
What Interests Me
Games have always been his passion. Although he has less time to play these days, he still enjoys returning to Paradox strategy games and challenging survival titles.
Outside the virtual world, he’s fascinated by mountain hiking and via ferrata climbing, combining physical effort with discovering new places. He’s also passionate about sailing, and has spent more than one summer cruising the routes of Poland’s Masurian Lake District.
Zuzanna Malinowska
LecturerAbout Me
A graduate of Mediaworking at Collegium Da Vinci, currently working as a Remote Learning Specialist at the Center for Modern Education and serving as a Tutor.
What Inspires Me
She loves warm summer days, beautifully designed books, baking sweets, listening to music, spending time with her dog, and simply experiencing life.